Saturday, February 20, 2016

Felin Files #6 - Conquering the Expanse

Greetings from Kathmandu!

Small Temple of L.E. III-a
Before setting out into the stars, I decided to fully devote myself to exploring the system in which I have been stranded for some time. During my travels on the closest moon of Lathasia Expanse III, I have had some troubling thoughts. Due to some undesirable stains on an otherwise perfect record of planetary exploration, I am not able to return home any time soon. It has occurred to me as I collect a small mountain of junk, I may need a more permanent base of operations from which I may launch my countless adventures of exploration and collection.

I'm a student of Avian Economics
Right now it looks like LE III-b - the moon upon which I was stranded - is my best option. It's small and completely uninhabited by intelligent life. The indigenous creatures are hostile but manageable now that I have found some worthy equipment. I do not like this moon and I hope I can find a more suitable place to permanently reside, but for now it may be my best option.

I explored Lathasia Expanse III-a and found a network of temples surrounding a bustling Avian city. The Avians seemed nervous about having a cat in their midst, but one young lady in particular tried to follow me back out into the wilderness. I convinced her it was for her best interests to stay among her people. Just outside of town I fought some frightening giants attracted to some glowing obelisk, so I'm glad she stayed behind. I like having this city nearby for trading purposes, but I do not want to set up a permanent home on such a heavily populated area.

Hello? Are you friendly?

- Kathmandu
@TOPGamingBlog

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Friday, February 19, 2016

Week in Review - 2/19/2016


Shai Hulud perched over Ishgard
Like many weeks before it, this week I only logged on to raid with my team. Unfortunately, we are not progressing. It pains me to say it, but when we had a pick-up Ninja last week we were doing much better and seeing steady progress. Now we're back to wiping in add phase of Savage Alexander Round 3 (A3S). Next week the game will add new rounds to Alexander and we will push into that new content leaving the old behind. I'm tempted to finish leveling up my Paladin this coming weekend, but I'm not sure I'll have the mental fortitude.


As a simple Valentine's Day gesture, I moved all my wife's old Pokémon from previous generations up to the Pokémon Bank. Her Blastoise Squirt from Leaf Green to her motley crew in White 2. Now I've turned my attention to a project I've always wanted to do, but will probably never finish. I'm getting all the Pokémon out of their respective games - starting with the original 151 from Fire Red. So far I've got all three starters, Caterpie, Weedle, Pidgey, Rattata, and Spearow secreted away to my new "Pokémon Zoo" project.




This looks nice!
This week Kathmandu stayed up late building the first module of his new research center. I scoured the solar system in order to find some new building materials. Hoping to find an abandoned Apex laboratory with research equipment, instead I stumbled into a USCM base full of robots. I cleaned out the inhabitants and set to work in the lower recesses of the base. I made sure to replace all their light metal and fancy lights with cobblestone and torches. No instead of a futuristic base, it looks like a paleolithic domicile. 


When my wife is too sleepy to focus on TV, but wants to feel happy as she falls asleep, she asks me to play Valkyria Chronicles. This week I finished up Chapter 2 which means I have access to the beginnings of Squad 7. Instead of taking characters who I know are statistically the best in their field, I'm trying to get to know members of Squad 7 that I never really used before. Recently, Rosie proved herself as MVP by climbing up to a rooftop and raining a storm of bullets down into our enemies. Who needs snipers when you have Rosie?



- TOP
@TOPGamingBlog







Technically this is not a multiplayer game, but almost every morning TOP & Deez chat for at least an hour about the current and upcoming events going on in FFRK. We did not get a chance to play any other game this week, so we thought we'd highlight a game we definitely share on a daily basis, even if we can't technically play it together. 

This week in FFRK I conquered my 3rd Ultimate boss, Maduin. I have claimed Terra's Pendant as my reward. Previously, I beat Yunalesca and Beatrix. I threw myself at Rubicante, but it didn't go well. The rest of the Ultimates I have skipped out of fear. I did end up using one Mythril, but not out of necessity. After getting to 15% a few times, I thought a little extra boost would help me get over that threshold rather than waiting to get a lucky break. I used Advance & Retaliate with Gilgamesh's Draw Fire while the Barrier is up. Eiko's Emerald Light was key to victory after Mass Dispel was cast on my team around 50%. I love this game.

- TOP           
@TOPGamingBlog

I can't believe this is the first time I'm talking about FFRK! This game has stolen 7-20 hours of my life per week over the past 5 months. I don't have anything profound to say about it this week other than that I love it. TOP and I have long been of the idea that the newer 3D characters needed 2D sprite treatment in the same way that many older 2D Final Fantasy games have been ported to 3DS with upgraded 3D models. Mixing and matching characters to build a team is also great. I'm just pissed I didn't overcome Maduin (Ultimate) this week!

- Deezer
@Deezer509

Wednesday, February 17, 2016

Felin Files #5 - Lathasia Expanse III Prime

Planetary Explorer Kathmandu here.

The Planet Does Have These Weird Things
Before setting out into the unknown, I decided to check out the planet that I've been orbiting while stranded on the nearby moon. The first thing I can say about this new world is that it's huge. The gravity here is downright oppressive. I nearly broke my ankle just stepping down a steep slope. Every little bump has great potential to crush my bones under their own weight. The creatures that inhabit this planet were nearly identical to the ones that plagued me on the second moon above, but fighting them here was an entirely different experience in this gravity.

Do you have a friend on the 2nd moon?
I was somewhat surprised to learn that Lathasia Expanse III is not uninhabited. There is quite a diverse population living on the planet. I found a human hiker camped out by another abandoned mine leading me to believe this must have been a mining colony at one time. There is also an Avian, a Glitch and an Apex living in similarly designed homes scattered across the surface. I assume they know each other, but we didn't spend a lot of time in discussion. I tried to ignore their possessions. I need to give up my old ways and focus on exploring this vast, wonderful universe.

Hello, my new friend!

- Kathmandu
@TOPGamingBlog

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Monday, February 15, 2016

Realm Reborn Exposé!

Everywhere I turn, I find rave reviews and awards being given out to Final Fantasy XIV: A Realm Reborn and its expansion Heavensward. It makes me feel like I'm on crazy pills. I often feel like I'm in some kind of minority, but just logging in and chatting with players I can find dozens of people just like me. This does not include the dozens that I can't find because they've already quit or taken a long hiatus. I want to speak honestly for a moment about what exactly I think is wrong with Final Fantasy XIV as of February, 2016.



First of all, I want to state for the record that I do think FFXIV is fundamentally a good game. I've played it since the disastrous 1.0 launch, all through the reboot of A Realm Reborn, and up until recently. While I've felt discontent for quite a long time, I've never truly given up on the game. I could go on and on about what I think the game does really well, but as I've pointed out there are numerous sites out there singing its praises. In my own opinion, I think the game really shines at the entry level. I wonder if reviewers are loading up the game for the first time, creating fresh characters and running around within the first 45 levels as they write their reviews. Some of the most fun I've had in the game in the last six months is starting up a brand new character and experiencing the early parts of the game - making new friends or running low-level content with my wife. This casual, entry-level content is really enjoyable.

The real problems set in when you hit the level cap and begin the long grind of MMO end-game. Since A Realm Reborns launch, the end-game has consisted primarily of three things. First, you do your daily quests and dungeon roulettes to amass points to purchase gear upgrades. Second, you fight primals - which are instanced boss fights - that typically drop a weapon or accessory to help you upgrade your gear. Finally, there is the end-game raid which has consisted of 4 distinct rounds of boss fights (similar to and often including primal-type monsters). I choose to omit the Crystal Tower and Void Ark style of raiding because this is mostly used to patch in holes and upgrade alternative jobs due to the gear being significantly less powerful than the aforementioned triad of content.

  • Daily Dungeon Roulette

The Game Has Great Characters
Grinding points - called tomestones - to get gear upgrades is actually a really great system on the surface. The implementation, however, feels designed to get me systematically hating every single dungeon released into the game. The most efficient way to cap out your tomestones every week is to run what's called Expert Roulette. There are - of course - less efficient ways, but basically 4-5 runs of Expert Roulette (once per day) and you're done for the week. However, despite being called a "roulette" which might imply randomly selecting a dungeon from all "Expert" level dungeons, it really only pools from the same 3 dungeons - now 2 dungeons as of Heavensward - and no other. So as you're doing your Expert Roulette - you're basically playing the same 2 dungeons every single day for four months - or until you get fed up and stop doing it all together.

Typically when new dungeons are released, I run through them like a kid on Christmas. I'm wow! and oh! and neat! every little thing they chose to include in the dungeon. I love the way they construct them in this game, and I love their liberal, lore-sensitive use of previous Final Fantasy monsters and bosses to populate them. The Final Fantasy fan in me eats this for breakfast. But flash forward 3 months and I'd rather jab pencils into my eyes than set foot in these two new dungeons, because the game itself has caused me to hate them one by one. It's painful process to go through, literally every patch. Two new dungeons you'll love, but eventually hate! I feel like this problem would easily be solved if Expert Roulette simply pooled from a bigger selection of dungeons! Instead of 50% chance of the dungeon you just ran yesterday (and 100% chance you'll hate every minute of it), you would see those dungeons less and less the more they added. This alone would alleviate some of the pain.

  • The Primals

Have I mentioned I love Shiva?
The primals are subjectively speaking the best part of the game. I love every primal fight so much. Even ones people typically hate, I pretty much enjoy doing above all else. The problem with primals, however, is that they are almost always put into the game as stepping stones to bridge gear gaps. This means they grow obsolete fairly quickly. So there becomes less reason to do them over time (like most MMO content these days) but since they are released with better gear already in the game, they don't become obsolete every new patch, but literally within a week or two. It becomes more and more difficult to get primal teams going when there's very little incentive to do them. Sometimes - as with Bismarck - the fight is obsolete the day it is implemented, because it is a stepping stone to another primal (Ravana).




  • End-Game Raids

Bahamut's Teraflare - Epic!
Finally, you have the real end-game raid. For A Realm Reborn this was "the Binding Coils of Bahumut" commonly referred to as Coil. Heavensward basically carbon copied the exact formula but rebranded the content and aesthetics as Alexander - a primal without an interesting primal fight. For a long time - and even today - these end-game, high tier raids are what have kept me interested in the game when everything else has driven me crazy with tedium. The inherent problem with both sets of content is its restricting lock-out system. Originally, Coil could only be done once a week and not again. This restriction lessened over time to a point where you can take people in who have cleared, but you get substantially less of a reward the more of those people you bring. Even still, the level of difficulty and the restrictions on entry force people to group into necessary static teams to clear the content weekly without any decrease in available loot. As a result, outside of the 8-man team colloquially referred to as "your static" there has been very little reason to ever play or interact with other human beings at the end of the game (aside from finding new statics, and replacing static members). It's quite restrictive and adds to a very anti-social mentality for an MMO. While their are guilds and linkshells, the utility of these groupings has been extremely minimal as there is very little these larger groups can do together as a team.

Coil remains one of my all-time favorite end-game raids in an MMO that I've played. It was challenging and the feeling of completing it was sensational. The story made you feel like you were saving the world from utter destruction, and the challenge left you feeling like you'd really proven yourself as a player. Unfortunately, I haven't had either experience with Alexander at all. From its inception, I've been underwhelmed. The story (loosely given reason to even do Alexander) was all crammed into an easy mode - unlike Coil - that was completed in a single day. So there's no surprise victory fanfare for actually completing the end-game tier raid. Therefore this harder mode where the good loot drops offers no in-game motivation to complete. It's just a blatant loot carrot on a stick completely undisguised. The bosses themselves are boring and the final two instances are grueling and unpleasant to even attempt. It remains one of my least favorite end-game raids of an MMO that I've played.

Alexander Core - Derpy!
Not liking Alexander seems to be common, but even if I am in the absolute minority about this content,  I'm extremely distressed that after two years and a major expansion, Final Fantasy XIV has only managed to maintain a status quo. Although a patch comes every 3-4 months, it's like nothing has really changed since first hitting Level 50. Now I'm level 60 and I'm doing exactly the same thing I was doing a year ago. Running dungeons until I grow nauseous at the thought of them has really lost its appeal (if it ever had one). The same obtuse player lock-out systems that Coil had continues to be a burden on actual progression and casual grouping for Alexander. I was hoping for something different, something inclusive. I wanted an end-game that would take time to complete, challenge me, but also allow me to play with a wider variety of people and not the same seven people I always play with. Overall, I wanted things to be fun as they are leveling up.

  • Conclusion

Final Fantasy XIV has a lot to offer and a lot to like but over time, it's grown tiresome. The end-game hasn't evolved enough to be anything more than a series of carrots on sticks. Each new carrot invalidating the last, but all the sticks are identical. Nothing ever truly changes, and you plod ever onward on a quest for gear for gear's sake. I know - I know! A lot of people will tell me this is how all MMO are created, particularly successful ones. Does it really have to be this way? I know that for a long time it wasn't the standard in MMO genre. This new style really is not for me, and honestly - despite it's great cast of characters, it's very well balanced job system, and an amazing story and soundtrack - Final Fantasy XIV probably isn't going to be played by me much longer unless they take a stark new direction on their end-game content. I just can't do the same things over and over for another two years hoping that it will change when it consistently never does.

Disagree? Let me know in the comments! I love a good disagreement.

-TOP
@TOPGamingBlog