Wednesday, July 25, 2012

The Death of Aerith Gainsborough


This is part of an ongoing series about my favorite memories from video games. You can find the original list and table of contents in last month's post or by clicking here. Please be aware that these posts are going to be full of spoilers which may ruin the impact of these events on anyone who wishes to experience them on their own in the future.

#2 - The Death of Aerith Gainsborough

I worked hard the summer of 1997 in order to save up enough money to buy a Sony Playstation and FinalFantasy VII by its launch that September. It was a difficult decision for me, because up until then I had always considered myself loyal to Nintendo, but what it came down to (and always has since) was that I followed the games. Final Fantasy VII was announced for Playstation, and so for the first time ever I needed to question my true loyalty. I made the right decision, because Final Fantasy VII was one of the greatest gaming experiences I had as a teenager. I can assure you that a quick glance around the internet makes me feel that I’m not alone. It’s also reassuring that the moment I’m about to describe did not only impact me significantly, but a vast majority of people who played this game. Nearly every list of memorable moments in gaming has included the death of Aerith Gainsborough.


Aerith's face is the first and last thing you see in the game (excluding the epilogue).
Aerith Gainsborough starts the game as a flower seller in the dirty, crowded streets of Midgar. When Cloud bumps into her again, she asks if he’ll consider being her bodyguard and protecting her from a gang called the Turks. They have been ever pushy with bringing her in to Shinra headquarters for research purposes. Eventually, you find out Aerith is the last surviving Ancient, or Cetra. As a Cetra, Aerith has a deep, misunderstood relationship with the planet itself which is what interests the Shinra Electric Company, who are tapping the planet for its energy-giving resources. Aerith is sweet, kind and a tad affectionate with Cloud who reminds her of her boyfriend that she lost during the war prior to the events of the game. Aerith is the only natural source of healing and support. Her natural abilities are defensive, while the rest of her companions are offensive. To some degree, they are all tough, battle-hardened and passionate in their fight against Shinra; Aerith is a vast contrast. She is soft, quiet, reserved, and doesn’t appear to be built for fighting.

So after a terrible setback against their primary adversary, Sephiroth, regarding an object capable of destroying the entire planet, the party's morale hits an all-time low. Without the consent of her companions, Aerith sets off on her own to commune with the planet and stop Sephiroth from using this ultimate magic to destroy the world. Once they realize she’s gone, the party chases after her and the trail leads them to an ancient Cetra ruin, called the Forgotten City. Aerith is found praying upon a dais. As Cloud approaches she looks up to him and smiles, which is the exact moment Sephiroth descends from somewhere high above and impales her on the end of his sword. The moment is shocking and abrupt to say the least.

This is not what I was expecting, right then.
Aerith was not the first “Final Fantasy” character to meet an untimely end. Even in North America, Tellah from Final Fantasy IV gave his life to avenge his daughter, and Shadow from Final Fantasy VI can meet an unpleasant demise if the player isn’t careful. These deaths are more like blazes of glory, however. They are dramatic, significant and meaningful. Aerith’s death feels arbitrary and meaningless. It catches the player completely off-guard, and leaves the desperate desire for some way to reverse this tragedy. It made me despise Sephiroth and really wish to hunt him down and hold him responsible for these actions. That's one aspect of my long dissertation about what makes Sephiroth a very compelling villain that I won’t get into in this article. He takes something precious away, and it isn’t coming back.

So I asked myself when I started this project, “What makes Aerith different?” I considered it may be due to the game being the first to leave behind 2D sprite-based characters for 3D models thereby giving the player a more meaningful connection to the character as they become more human. Ultimately, I don’t believe that to be true. I think what is really powerful about Aerith’s death is the scope and tone described above. First, she’s likeable. Her shortcomings are possibly being “too kind” or “too peaceful.” That ties into the second factor, she’s a civilian. The girl was selling flowers on the street. She wasn’t fighting a crusade against Shinra, or trained to battle in any way. She was just pulled into this conflict almost against her will. Then finally, she’s taken away in one of the most unconventional means possible in dramatic storytelling – very little drama. In the short blink of an eye, she goes from being happy to be reunited with her teammates to permanently lost. Because they make her likeable and innocent, for the player who has gotten to know her, the scene feels closer to a real death than any other death scene in a video game that I’ve played.


Return to the Lifestream
It's interesting to see that the first time I watched Aerith die, I briefly passed through the iconic stages of grief. Of course, my first natural reaction was shock and disbelief. I could not believe this was happening to Aerith of all possible characters. As I’ve said, she is the most innocent of the whole lot. I thought she would live, or we could bring her back. I was in that denial for most of the rest of the game. It was a fiction, a fantasy, these things weren’t outside the realm of possibility. I was so extremely angry at Sephiroth. I wanted to kill him. It’s weird to think about, because over time I really love him as a fictional character, in part because he was able to elicit such strong emotions, but at the time I just wanted his head. It was incredibly depressing as I approached the final dungeon and realized there was either no way to bring her back, or I simply messed up and couldn’t find the way. Although this is perhaps a stretch of the bargaining stage, I spent a great deal of time looking into the rampant rumors that she could be brought back, assessing and analyzing every single aspect of every rumor to try and fix what was wrong with the game. Eventually (and I mean years later) I came to understand how important it was to the story that she die and stay dead. Though different than acceptance in true grieving, I understood that she was part of something much greater, and ultimately more meaningful than I’d given credit in the past. I could not only accept that she dies, but agree that from a literary standpoint it was the best possible way to have a game player experience all these complex emotions. I am over analyzing all this, but it’s safe to say no other video game, television, or movie death has ever pushed me this close to real grief.

As I turned these things over in my head, I found this quote on Wikipedia regarding Aerith from one of the men who worked on the story of Final Fantasy VII which mirrors my thoughts.
“People die of disease and accident. Death comes suddenly and there is no notion of good or bad. It leaves, not a dramatic feeling but a great emptiness. When you lose someone you loved very much you feel this big empty space and think ‘If I had known this was coming, I would have done things differently.’”
–Yoshinori Kitase, Edge, May 2003
When you look to television, Hollywood movies, and video games for portrayals of death you are mostly surrounded with warm fuzzy feelings that the heroes died for a good reason, or the villains died because they deserved it. Although it’s great for marketing to have everyone walk away from your product feeling fulfilled and justified, every now and then a scene that resonates with real life will really stick with people. So I think, for me particularly, Aerith’s death was one of the first times I was confronted with a glimpse of the reality of death. I had never lost anyone I was especially close to at the time, though even at seventeen I’d known a few people here and there who just disappeared without warning. Because they weren’t terribly close to me, though, I didn’t think much about mortality. That’s why I think this scene hit me so hard. It really forces it right in my face. It’s not something I can ignore, or walk away from, or pretend it doesn’t bother me. It’s a powerful scene.


The last thing I’d touch on is the music of this scene. There is no music leading up to Aerith’s death. It’s eerily quiet for a game full of wonderful music. It’s not until a shining white marble drops from her hair and touches on the dais that music starts. The white marble she’s been wearing was given to her by her mother (and turns out to be pretty important, which explains why Sephiroth wanted to kill Aerith). As this marble bounces down the dias and drops into the water below, the song called “Aerith’s Theme” begins to play. Like Aerith herself, the piece is soft, peaceful and harmonious. The music plays through the ensuing boss fight (a monster left behind by Sephiroth) and through Aerith’s burial in the waters of the Forgotten City. Although it never took on this aspect previously, when its playing now it seems infinitely sadder, although nothing in the music itself has changed. The song is included in Theatrhythm Final Fantasy and during it you are treated? to the full scene of Aerith dying and being returned to the planet. It’s very distracting and I try not to focus on it, but as a result I can’t seem to do well in that song. As I’ve mentioned many times already, music has a way of reconnecting me to moments in video games and this is no different. I’m often fighting tears while trying to focus on keeping the rhythm going. Two versions of "Aerith's Theme" are included in my widget today.

This song continues to thwart my efforts.
This moment is easily my #1 moment in terms of most emotional, as opposed to strictly memorable. The scene is shocking and unbelievable sad, which is a combination not often found in video game stories. It has stuck with me for fifteen years, and still manages to get me all choked up when I’m confronted with the scene or the music. I do believe this kind of attachment to characters is unique to the video game medium, because unlike characters in a book or in a film which you watch and (hopefully) relate to, characters in a video game are an extension of you. They succeed as you succeed. You grow with them. It’s can be a very rewarding, emotional experience, depending on how well the story and characters are portrayed. I would never begin to say that the death of Aerith is anything close to the pain we feel when someone we truly know and love, but what I am saying is that for a piece of literature the loss of Aerith has left a considerable, and unique emptiness in my heart that is unlike any other emotional wound I’ve ever received from a novel, film, or game.  

-TOP
@TOPGamingBlog

Related Links
TOP Ten Memorable Moments
 The scene on YouTube - http://youtu.be/I8hyffZ49Ho

Friday, July 20, 2012

Week in Review - 7/19/2012


As the Steam Summer Sale hits full stride I find myself with too many games to play, and this is coming from a guy who had too many games to play before July even started. I think my Steam (admittedly meager) Steam collection has doubled in the last week and all for a very small amount of money. Now to dedicate the rest of my life to playing games and maybe I can finish them all. 

3DS
I am still plucking away at this great game. It’s slowed down a bit now that I’m back in my own house (full of games) and with Steam giving me a new game every day for $2 or $5. I do sit down with it for an hour here or there and pick away at my high scores, or try to unlock and level up new characters. My original party was Cecil (IV), Bartz (V), Zidane (IX), and Shantotto (XI). O-hohoho! Now I have my Dark Note hunters slowly leveling and searching for crystal shards, Cloud (VII), Lightning (XIII), Cid (III), and Squall (VIII).





DS
Keiji & Bastiodon
Since clearing the initial story of Pokémon Conquest, I’ve been systematically plugging away at the additional scenarios that feature a new primary Warlord. This week I cleared Aya, Masanori, Rammaru and my current game is Keiji. I got to say his Rhydon is the most powerful Pokémon I’ve used so far. I managed to get Aya to evolve, and Ranmaru has a wee Riolu. I’m setup to get Kenshin his Mewtwo and Keiji the Terakionn. Those will be my first Legendary monsters. I’m curious how they will stand up to tried and tested greats like Charizard and Rhydon. I’ll see this week. 


PC
Recettear is an odd little game I’ve seen around Steam for some time now. It looks like a generic Japanese RPG with cute anime characters, but generic RPG are hard to gauge. Sometimes they are fun and engaging, while other times they fall flat and grow stale within an hour. Due to this, I’ve stayed my hand over Recettear for quite a while, but yesterday it was on sale for $4 (down from $20) so I decided it was finally worth the money to investigate. So far it has not grown stale, and I’m 4 hours in.



 Perhaps due to Pokémon Conquest and evidenced with my romp around Way of the Samurai 3, I am feeling very into samurai lately. I chose the Chosokabe again and tried to focus on their infrastructure and on keeping up with my army. It seemed to be going well until Lord Chosokabe died in battle and his wife was announced regent until their son came of age. It was discouraging. My army was devastated, but my situation was not beyond repair. Call me a quitter, but I decided to walk away and come back at it another time. One day, I will unite Japan. 
 
Playstation 3
This stingy fellow here is Adamantoise
I’m doing the Cie’th Stone missions now. I’ve done 1-13 and 17 as well as all the ones I was forced to do in Taejin’s Tower. It’s slow going, mostly because I want to move on to a new game. I’m dedicated to continuing and told myself I’d do a handful of missions each day. I’m also killing Adamantoise in my free time, but it’s only yielded 2 Platinum Ingots despite 10 or so kills. I’ve maxed out Lightning’s Razor Carbine with that money and now just await a Trapehedron to upgrade her or Vanille to their ultimate weapon.


-
TOP
@TOPGamingBlog


Wednesday, July 18, 2012

Draco & Maria

This is part of an ongoing series about my favorite memories from video games. You can find the original list and table of contents in last month's post or by clicking here. Please be aware that these posts are going to be full of spoilers which may ruin the impact of these events on anyone who wishes to experience them on their own in the future.
#3 - The Opera Scene "Draco & Maria"

On July 3rd Square Enix released Theatrhythm Final Fantasy for the Nintendo 3DS. I wouldn’t say it’s worth buying a 3DS for, but I’d be lying if I didn’t admit that’s exactly what I did. The game simply asks you to tap and slide your stylus in conjunction with on-screen cues that sync up to selected pieces of music from the rich assortment of songs that have been featured in the “Final Fantasy” series over the last 25 years. It is a celebration of the music itself, and the music of “Final Fantasy” has been important to me since I was a child. I was 9 in 1990 when Final Fantasy and I first crossed paths on my Nintendo Entertainment System, so it’s safe to say I grew up listening to these songs over and over. However, there is a distinct difference between listening to a song over and over as you play through a game, and listening to a song over and over while you do your homework, or fall asleep, or on the drive to school. I wouldn’t make that jump until 1995.

After loving FinalFantasy IV released in North America under the guise of “Final Fantasy II,” I was extremely excited for Final FantasyVI which was cleverly labeled “Final Fantasy III” so I wouldn’t think I missed anything. I was not disappointed in the least. Final Fantasy VI boasts the largest assortment of playable characters, and the Esper system allowed for comparably vast amounts of customization which (thanks to titles being skipped) had never been seen on American shores in a “Final Fantasy” title. It was a fantastic experience. Although I had no way of knowing this at the time, Final Fantasy VI truly cultivated my palette for Japanese role-playing games. By experiencing and enjoying this game, I grew to know what types of games I would like in the future and what aspects of a game appeal to me more than others – namely good characters, story, and deep customization.

I hope Biggs/Wedge are in the new XI expansion!
Tucked neatly inside this Super Nintendo cartridge, there is a moment in Final Fantasy VI that is unlike any other moment in video games. The plot has driven us to a point where an airship is necessary and there is only one civilian in the world with his own privately owned airship. They need to get his attention, and enlist his services in order to continue with their quest so they devise a very unusual and elaborate plan. The man’s name is Setzer and he is enamored with a certain opera starlet named Maria. There is a buzz circulating that he will show up at the opera to sweep her off her feet, or kidnap her in a creepy, stalker way. The details on that aren’t clear. Maria happens to bear a striking resemblance to one of the members of your crew, the former Imperial General, Celes Chere. Even the gambler Setzer must balk at these odds, but what follows absolutely distracts you from all the improbabilities that must come together in order to suspend disbelief.

In order to convince Setzer of the authenticity of the starlet, Celes is tasked to take Maria’s place on the night Setzer is rumored to arrive. I expected the “opera scene” to be a short cut scene that quickly pushed through the plot. I did not expect to be plunged into a fully realized and interactive opera scenario that was complete with lyrics, and multiple acts. I started to suspect something was amiss when the game was prompting me to go over the lines Celes would need to sing. So I flipped through the script, not sure what I was supposed to be looking for, and then when I felt ready, I walked Celes out on to the stage. The next twenty to thirty minutes (depending on player input) can only be described as “the play within the play” as you watch an entire mini-opera unfurl. During the “Overture” the scene is set and you are told Maria’s lover Draco is off fighting in a war, and wondering about the fate of his love. As the scene shifts, you learn that Maria (played by Celes, mind you) has been captured by enemy forces and is engaged to Prince Ralse, despite still longing for her true love, Draco. The scene requires you help Celes remember her lines and stage directions for “Aria di Mezzo Caraterre.” By selecting appropriate phrases for her to sing, and moving around the set you move from the scene of her longing, to a party celebrating her engagement to Prince Ralse which is soon to be crashed by the opera’s hero, Draco. All of this is set to some of the most impressive music I’ve ever heard in a video game at the time. What I was witnessing wasn’t simply a game, but a fully realized opera in 16-bit graphics and music.

I still have the SNES lyrics partially memorized.

It still amazes me. I thought for the first time about what the music director (what’s his name? I didn’t know it back then) No-bu-o? Ue-mat-su? …what that guy must have gone through to write an opera on such a limited medium. The entire concept gripped me and as if opening my third eye to see the spirit world, I suddenly saw video game music for the first time. It was not just something catchy playing in the background as I run and jump and hack and slash my way through levels. It was real and alive and wonderful and often impressive. This moment had a huge impact on my love and appreciation for video game music and the industry giants who compose it, such as Uematsu.

Perhaps incidentally, or not incidentally at all, Nintendo Power was offering to sell the original soundtrack for Final Fantasy VI in to subscribers. I had to beg and scrape my mom for days and months just to get this on my Christmas wishlist. For some reason my mom thought it was a waste of money, I recall. She thought I wouldn’t listen to it. She didn’t see what I had seen. She assumed she would spend some ridiculous amount of money on this set of CDs (and it was expensive!) and I’d never even bother to pop it into my Discman. It was a fair assessment. I don’t fault her for it. She couldn’t have been more wrong, though. I cherished those 3 CDs and I listened to them incessantly. I didn’t even know they (the Japanese) made soundtracks for video games until this moment. It was as if a whole new world of possibility was opened to me, and I began to track down these commodities in small specialty shops in and around Boston. A good portion of my later teen years were spent scouring that city for (then hard-to-find) video game soundtracks, anime and manga which I was introduced to around that same time and was equally difficult to acquire.

The Finale is fraught with violent, unscheduled interruptions!
Until now, I hadn’t given it much thought, but Final Fantasy VI had a greater impact on my life than I’ve ever noticed long enough to give it credit. Final Fantasy and Final Fantasy IV pushed me in the direction of writing, because they wove intricate and interesting stories for me that captured my imagination and pushed me to create worlds of my own invention. Final Fantasy VI not only influenced my taste in video games dramatically, but also opened up a brand new world of music to me. From that one opera scene, I developed a deeper connection to not only video game music, but music in general. Seventeen years later and I’m still surprised what kind of power music can have on your memory and emotions , and how certain pieces of music can illicit such powerful responses to me as they trigger very specific memories. I talked about one such occasion already in an article long ago about Kingdom Hearts and I’ll touch on it again in my next article about Final Fantasy VII. The opera in Final Fantasy VI and “Celes’s Theme” which is based upon it are two such songs that conjure up vivid imagery and transport me to a time and place where I was awed and astounded by what I was seeing and hearing.

-TOP
@TOPGamingBlog

I want to share this video I found while hunting material for this article. It is the entire Super Nintendo sequence set to the music played by a full orchestra and sung by professional singers. It emphasizes exactly what Uematsu (and Kitase) created when they wrote this opera. Compare this to the 16-bit Super Nintendo version featured in my Grooveshark widget to get a full scope of this piece of music. I recommend you don't listen to both at the same time, however.




Related Links
TOP Ten Memorable Moments

Friday, July 13, 2012

Week in Review - 7/13/2012


I’m sorry I’ve been away for so long. Much of Maryland lost power two weeks ago so I was unable to make my Friday post about Pokémon Conquest, and then I left on a fortuitously scheduled vacation. When I returned home, power had returned but internet access had not. I’m considering an accelerated schedule for the last three posts of the Most Memorable series, but it remains to be seen. Until then let me tell you what games I’ve been playing over the past two weeks. 

 3DS
The imagery of this song is distracting.
We decided to spoil ourselves in the downtime of our vacation by picking up a Nintendo 3DS with Theatrhythm Final Fantasy on the game’s release of July 3rd. This is a purchase we’d been debating for a long time, but in conjunction with Theatrhythm it was a decision neither of us could regret. You spend time matching the rhythm and melody of music from “Final Fantasy” to colorful on-screen cues, while also leveling up “Final Fantasy” characters who do battle with foes through your musical inputs. It is extremely fun and addicting. 

 DS
This is my second attempt to play this game. I took it with me on vacation, but thanks to Theatrhythm I didn’t even give it a glance until I was back home and the wife was monopolizing the 3DS. I can’t really get into the “Dragon Quest” series as easily as “Final Fantasy” but I am craving a simple, traditional Japanese Role-playing Game experience. My in-game clock says I gave up on this game after 3 hours and I felt that wasn’t fair so I gave it a good shot. After about 1 hour, I got bored. I’m still plugging away at it slowly, but “Dragon Quest” stories just don’t suck me in like other games can.

When I have access to Serebii.net which I find almost mandatory to evolving and matching my Warriors with their Pokémon I have been plugging away at the extra episodes of Pokémon Conquest. I’ve been going from easiest to hardest according to the in-game difficulty rating and have worked my way up to the 3-Star missions I’ve unlocked. I hope to start uniting some of the Warlords with their Legendary Pokémon – particularly Kenshin with his Mewtwo. I’m sincerely more interested in more “Conquest” games than I am excited for the release of Pokémon Black/White 2. I can’t get interested in it despite being a long-time fan of the series.



Playstation 3
Sadly, I'm stuck here (again).
I’m still pushing through FFXIII in order to fully grok the situation. I am surprised to admit that my second journey with attention to detail on the story is so-far quite enjoyable. I still don’t think it will justify the ending, but that remains to be scene. I’m currently at the end of Chapter 11 – I’ve skipped all the Cie’th Stone missions available on Gran Pulse in order to get to Barthandelus and unlock the next tier of skills for my characters. I do plan to go back and 100% the missions in order to see what hidden lore and secrets I can find among them.

Meet Wasabi the Green Onion Menace
I cannot tell you how excited I am for the release of Way of the Samurai 4. As a result, I cannot contain my enthusiasm for this series and so I popped on the third installment to alleviate some of the stress of my impatience. I’ve spent over 60 hours on my main Samurai, but I wanted to start up a new character and start from scratch to re-familiarize myself with the early challenges of the game. I decided my character, named Wasabi, would master the Short Green Onion and now he is the scourge of the town, terrorizing bandits and villagers alike with his oppressive leek.