Showing posts with label Indie Games. Show all posts
Showing posts with label Indie Games. Show all posts

Friday, June 14, 2013

Week in Review - 6/14/2013


I haven't done a week in review since March. They don't take very long, especially when I'm only playing one game or so a week because of my busy university schedule. The real reservation I have, however, is that I didn't want this blog to simply become a "Week in Review" blog. Without some feature articles, just hearing about what I'm playing seemed boring. I'm trying to use the freedom of summer to get this blog back on schedule, though. My next semester will be even busier than the last, so hopefully I can queue up a few thoughts to post more regularly over the school year. I really appreciate the attention the blog got during Music May and I want to keep you wonderful people of the internet entertained with my thoughts, ideas and reviews of gaming more consistently. Without further ado, here are the games that I've been playing this week!

3DS

Not my character sadly. Soon!
My wife bought me my own 3DS for Father's Day with a copy of Animal Crossing that was recently released and I'm really excited about it. I played every Animal Crossing game so far, but I really haven't enjoyed one as much as the very first one for GameCube (N64 in Japan). My brother (@Deezer509) and my wife both have a copy as well and we're looking forward to playing together a lot. I'm also trying to just explore the content and unlockables and collectibles on my own. to enhance the surprise factor of the game. 


PC
Before I got Animal Crossing and whenever my PS3 was in use by another member of the family (Netflix) I would pop on Waking Mars which is an interesting little game I have on Steam. You play an explorer/scientist delving into the depths of Mars caverns where unique life does exist. It's both a platform and puzzle game as you meet challenges to balance the ecosystem to allow you access to deeper areas. There is also a hint of mystery as you uncover more clues as to the origin of life on Mars. My daughter is my co-pilot on this one. She often sits beside me to watch me explore Mars. 


Playstation 3
Not my Arisen sadly. Soon!
I got the original version of Dragon's Dogma close to its original release, but because of Dark Souls I never really gave it a fair shake. A couple weeks ago, my best friend picked up Dark Arisen so I upgraded my old copy to the newer expansion and set off on a whirlwind adventure. I only use my own Pawn and his Pawn, and we set each other up for success and keep our levels similar. Although it's not as good as playing together, the level of cooperation between us still keeps it fun and interesting. 


- TOP
@TOPGamingBlog

PS:  I'm really excited to be picking up a copy of The Last of Us tonight!

Friday, January 18, 2013

Week in Review - 1/18/2013


PC
Holy Land holdings not shown!
I got bit by a bug to conquer Europe this week. After much debate I decided to start as Count of Desmond, Ireland again. His dynasty is doing so much better than last time. I unified Ireland. I married into the Kingdom of Scotland and Wales. I'm one step away from proclaiming myself Emperor of Britannia and as a bonus, one of my heirs returned from the Crusades the conquering King of Jerusalem. Hail the Irish Empire.


Shailud & Minna at Candy Village!
My wife and I got our revenge on Skeletron with upgraded weapons and potions. We explored a huge chunk of the Dungeon he guards and brought back much loot to the Candy Village! I've upgraded my Ranger Shailud with Necro Armor and Mage Minna with Jungle Armor. We've built an outpost on the edge of the Underworld (Hades, if you will) and I've begun Hellstone mining operations while we scour the map for Health upgrades. Wall of Flesh, we will be gunning for you shortly then we enter the dreaded Hardmode. It will be a first for both of us and we are anxious about it. 


Playstation 3
I don't look this heroic.
I finally beat Demon's Souls which granted me in-real-life justification to move on to its successor. I have to admit, I'm loving it. I haven't poured a lot of time into it, but what I have done has been extremely fun. I started a running "death log" of how many times I throw myself at a situation before I get through it, and I hope to post it in the future. Right now, I'm throwing myself at the Bell Gargoyles in the Undead Parish. They seem to get the best of me every time the second one shows up and starts belching fire all over my hard work.

-TOP
@TOPGaming
















This is a new addition to my Friday column. My brother and I have reinstated a weekly gaming night, something we've done in the past with limited success. Since we have lived thousands of miles apart for over a decade, it gives us a chance to get together and hang out in the realms of video games. We grew up playing the NES/SNES era of Nintendo and a bit of Nintendo 64 before I headed off to college. It was one of the earliest things we had in common and a main source of our sibling bonding even to this day. So we've happily been able to continue this tradition with the rise of online gaming.

I've invited him to contribute to this column by giving his input on what we've been doing with our game nights. He does most of the logos, banners, icons and artwork for this blog and I have yet to give him due credit for his help getting TOP Gaming off the ground. He also does a lot of peer editing and helps brain storm new ideas. He's the hidden half of TOP Gaming.

We are the Prescott brothers from Pepperell, Massachusetts, so when making online game matches and such we've taken to calling ourselves the Bunker Hill Bros. We're wicked proud of our heritage. If you're (United States of) American and you don't know about Bunker Hill, educate yourself with the links provided below.

This week we've been playing Wanderlust: Rebirth!



This would be us
but only if all the players were dead.
After telling Deez about Terraria a while back, we've gotten real excited for the upcoming Starbound title. The guys at Starbound, in turn, worked out a deal with their affiliates at Chucklefish to get some of the proceeds from Wanderlust: Rebirth and put it toward the development of Starbound. I bought four copies of the game and Deez, my wife and I have been messing around in it since then. It's fun, but awkward. The awkwardness leads to unnecessary difficulty. We die a lot.

- TOP
@TOPGamingBlog





I like to hide under giant words!
We took up Wanderlust: Rebirth again this week, but I found it much more enjoyable this time. I'm finally taking advantage of the Alchemist class's full range of abilities. He drops AOE bombs on his enemies and then dashes to safety while they are dazed. I prove to myself once again that my favorite role in gaming is the cowardly ninja. HAHA! Our romps would be a lot better if we could figure out a way to gain more than 25 CP (Character Points) per level. Until then we have to deal with the shame of our OHKOs and default victories. HAHA!

- Deez
@Deezer509


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Tuesday, April 10, 2012

What Could Kickstarter Mean for Video Games?


Kickstarter” appears to be a buzz word of 2012 in gaming right now. Over the last two months, I’ve heard this term at least once a week, but I only had a vague idea of what it entails through context. I decided to look into it and was so impressed with the idea that I wanted to contribute to perpetuating the buzz. Kickstarter has been around since 2008, but its recent success in the video game department has perhaps put it more prominently on my radar. In March 2012, “Double Fine Adventure” took the #1 spot of highest amount of funds raised by amassing $3,336,371 with an original goal of only $400,000. This has made it quite a success story and word of it has gotten around fast.

Kickstarter is an online fundraiser, or “crowd funding,” website which utilizes fan interest and support to create new projects. Those projects include all forms of literature and art, not just video games. Crowd funding itself has been developing online as early as 2001. This system is mostly used to help fund indie projects that otherwise may not get off the ground without relying on bigger publishers who not only take their share of the profit, but also often influence design decisions and steer projects away from perceived risks that might negatively impact sales. The system instead turns fans of the project or project owner into a form of investor. Although the donators do not actually own any part of the projects made, the developer often promises perks depending on how much money is donated in the form of goods or services. For example, many indie games I looked at offer you a copy of the game when it is released for a small donation, and lead up to meeting the developers or invitations to gaming expo for some of the large donations.

The idea this picture represents is worth $3.3 million!
When the Kickstarter project for “Double Fine Adventure” ended in March, it proved that customer loyalty can be tapped in an all new and direct way. This allows smaller game developers to work independently without the influence of big-time producers and publishers. It has shown that the system can work when the conditions are right.  Double Fine intentionally chose to make an “adventure game” to provide a type of game that current publishers refuse to touch and classify as a dead genre that appeals to only a limited, and unprofitable, crowd. The response on Kickstarter is certainly an eye-opener then. This project has shown that fan interest in supposedly “dead genres” can certainly surprise you, and that game publishers are perhaps not in touch with what consumers actually want anymore. They are attempting to mitigate financial risks by eliminating risky ideas or game projects, but as a result the entire industry is flooded with game regurgitation and stifles growth in creativity and innovation. – This is something I’ve felt personally throughout the last decade and am happy to see that there is a developing alternative to signing over your projects to the big label publishers.

The recent success of “Double Fine Adventure” has certainly encouraged more developers to seek fan support in their projects, some of which include Wasteland 2, The Banner Saga, and Shadowrun Returns. These games are still running their fundraising on Kickstarter as of today and are already slated to take their spots in the Top 10 highest grossing projects as soon as they close. Wasteland 2 in particular will be sitting right next to “Double Fine Adventure” in 2nd place if it closed today, and still has 6 days left to collect donations. As I mentioned, Kickstarter has been running since 2008, but in just a three short months video game projects have risen to take the 5 of the 10 top grossing spots in the last 4 years. Though its doubtful that bigger publishers will see this as a threat, I’m sure gets the attention of many aspiring developers with limited budgets out there. As far as I’m concerned, I’m just glad to see that quality games that are true to their developers’ visions will still have a means by which they can be made without any outside influence or interference.

Wasteland/Fallout fans everywhere fainted at this announcement...
then woke up and got out their wallets to donate $2.2 million as of April 10th.
Anyone who read my article about Downloadable Content knows that I sometimes see publishers as money-grubbing liege lords of the gaming industry, sacrificing the quality and integrity of video game making in order to milk their customers for money by nickel and diming them for content and upgrades that could have (and should have) been released in the game itself. It also comes as no surprise that they continue to put a hold on projects such as Wasteland 2 which they see as financially risky, but fans see as the best thing to happen to post-apocalyptic genre since Fallout 2. I had heralded content released by Steam as a way to combat the over-pricing of video games put out by big developers, and now happily add Kickstarter to the list of potential ways to contribute to the quality of the gaming industry by investing in projects YOU want made, and allowing game developers insight into games we actually want to play rather than be spoon-fed games by the big names of the industry.

I’m momentarily filled with hope that video games will continue to grow and flourish as art and literature rather than remain stagnant and mass produced to maintain a market status quo as I’ve felt it’s been over the last decade or so.

-TOP

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