Tuesday, May 15, 2012

Battle with Psycho Mantis

This is part of an ongoing series about my favorite memories from video games. You can find the original list and table of contents in an earlier post or by clicking here. Please be aware that these posts are going to be full of spoilers which may ruin the impact of these events on anyone who wishes to experience them on their own in the future.


#9 - Battle with Psycho Mantis (Metal Gear Solid)

When I was trying to put to paper a list of the 10 most memorable moments scripted into video games, Psycho Mantis was quick to pop up. He hails from one of the most critically acclaimed games of its time, Metal Gear Solid, though he is neither the main character nor the main villain of the game. He is simply one major obstacle for the protagonist, Solid Snake, to overcome during his objective to liberate the island base “Shadow Moses” from a renegade, Special Forces unit called FOXHOUND. Psycho Mantis, as his codename might imply, is the psychic member of FOXHOUND who vexes Snake by conquering the minds of others around him and thus distorting reality. When Snake finally confronts him face to face, Psycho Mantis has quite a demonstration prepared to unnerve not only the main character, but also the game’s player by breaking the fourth wall by having knowledge of events outside the game. 

Metal Gear Solid was released in 1998 and I remember hearing how great it is from almost every video game player I crossed paths with at high school and on the internet. Everyone was talking about it at the time, but I was sure it wasn’t going to be my cup of tea because it wasn’t a role-playing game. I had plenty of those to keep me busy at the time and I didn’t really feel like branching out into what I thought was primarily a shooter-style game. No one ever told me that the main focus of the gameplay was stealth. No one ever sat me down and said “If you love Tenchu (and I do) and plot twists (do I ever), you will absolutely love Metal Gear Solid.” Had someone said that, I may have picked it up sooner, but I went on in blissful ignorance for quite some time – until I saw a copy at the local Blockbuster for a mere $9. I’m not sure when exactly that was, but it’s safe to say I was way behind the curve on playing Metal Gear Solid.

I was pulled  into this game immediately. From the very start I realized there was a deep underlying story about to unfurl. I love a good story. Then when I was thrust onto “Shadow Moses” island without a weapon and told to make my way into the heavily guarded facility, I was completely sold. The entire experience caught me off guard and I wondered for days why I hadn’t bothered to look for this game before then. Since playing Metal Gear Solid, the entire franchise has come to be synonymous with mind blowing revelations in the form of plot twists. When I play any subsequent “Metal Gear Solid” game I am already expecting everything I am told to be completely false or at the very least a partial truth. I’ve come to expect it and so I look for it, but back then on my original foray into the unknown I was completely surprised to find such a complex story. That alone is memorable, but when I stop to ask myself what happened in this game that really stands out in my mind it’s easily fine-tuned to a single encounter, the battle with Psycho Mantis.

Psycho Mantis’s fight begins before you even realize what’s happening. Your companion, Meryl, begins to act extremely unusual because she is covertly being controlled by Mantis’s telepathic powers. Once it’s clear she is not your true enemy, Snake disables her and confronts the puppet-master. At this point Psycho Mantis materializes and attempts to shake things up by talking about things outside the game itself. Notably he is able to use saves on your Playstation memory card to discuss how much you like playing certain games. For me it was Azure Dreams, one of my guilty pleasures of the era. I didn't realize what he was doing at first. Obviously a video game character didn't know how much I liked another game, but as he began telling me how long I'd been playing the Azure Dreams and how many times I'd saved it, it became clear he was accessing my memory card. What a great scene! He totally caught me off guard with this clever use of the Playstation's capabilities.

Actually, I didn't pick up Symphony of the Night until nearly a decade later!
Psycho Mantis moves on to displays of telekinesis and asks the player to place the controller on the floor so he can move it around via the rumble feature. I did not comply, so he vigorously shook my hands. He also simulates changing the channel of your television by producing a screen (programmed into the game) that prompts you to reconnect your video/audio wires. I vaguely recall this actually tricked me into thinking my game had crashed. Within the context of this display of mental prowess, though, I was not fooled for long and the game returned to the screen soon. What a devious ploy they play at. I almost reset the game! Curse you, Psycho Mantis!

After this psychological warfare, the actual fight begins and it doesn’t go well. Psycho Mantis is able to read all your intended moves (presumably) with his telepathy and is able to dodge all your attempts to harm him. This was obnoxiously frustrating. I've long accused programmed adversaries of knowing the button I press and using it to their advantage to thwart my efforts to defeat them, but this was the actual intended result of Psycho Mantis. There was no attempt to hide it. I probably died a handful of times to my increasing rage. The limited clues to solving this puzzle were all there. though. Mantis shows he can think outside the (Playstation) box and challenges you to do the same. You ultimately can shut down his precognition of your actions simply by switching your controller from Player 1 port to Player 2. He then falls easily into your attacks and is quickly defeated.

"Unfortunately, killing is just one of those things that gets easier the more you do it." - Solid Snake
Reading about this in text might sound a bit cheesy, but what better way for a fictional character to display his psychic powers than speaking directly to the game's player and manipulating the data available on the gaming system to breech the confines of the programming and interact with the real world. When I play games, like many gamers, I become very absorbed by the story, the characters and the scenery. Like many other activities that require focus and stimulate my senses, the outside world tends to tune out. So when Psycho Mantis comes along and speaks to you personally, when he tells you what games you like and how you're doing in them, it's a bit shocking. It snaps you out of the video game and thrusts a bit of reality back into your face. Although it was easy to understand how the game was programmed to interact with me on a personal level, knowing how doesn't exactly stop it from being distracting and downright creepy when you experience it, especially for that first time. Because of that, the confrontation with Psycho Mantis really stands out in my memory. It is the most unexpected and interesting boss battle I’ve ever played. Whether you are a fan of the “Metal Gear” series overall or not, it is a truly unforgettable moment.

-TOP

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TOP Ten Most Memorable

Friday, May 11, 2012

Week in Review - 5/11/2012

Nintendo DS
Radiant Historia is a great game. It’s possibly one of the best traditional RPG I have played in a long time. It’s got turn based battles and a very complex story that even I have trouble keeping straight in a single play-through. I recently decided I’d be joining the masses of expectant players logging into Diablo III next week, so I’m trying to get all my current projects finished before then. It feels unlikely that I’ll finish Radiant Historia and Xenoblade Chronicles since I’m so wrapped up in my obsession to build in Terraria


PC
My Faendal re-creation!
While waiting for the polls to close on my “A Breton inSkyrim” blog, I cannot play as Genjo. So I decided to head out with a new character modeled after Genjo’s friend, Faendal. So far I’ve returned the Golden Dragon Claw and gotten to the point where dragons spawn randomly so any Faendal adventures might reflect what Genjo has done in the blog. Faendal is not going to be “Dragonborn.” He’s simply a ranger working as a lumberjack in Riverwood. It’s been fun so far. 

I built this Cactaur statue!
This game has been the meat and potatoes of my week. Once I log into it, my entire day is lost. I had an unfortunate accident with my original character, Crono, so I decided to start a new character on a new world made on the largest scale. I named her Nara after a character in one of my stories and she is busy terraforming her world to suit her needs. I also built my first sprite out of grey blocks. I thought building sprites would be one of the biggest draws to this game for me. I was right.  



- TOP

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Tuesday, May 8, 2012

Zack Fair's Death in Crisis Core

This is part of an ongoing series about my favorite memories from video games. You can find the original list and table of contents in last week's post or by clicking here. Please be aware that these posts are going to be full of spoilers which may ruin the impact of these events on anyone who wishes to experience them on their own in the future. I hope you enjoy traveling down my memory lane as much as I do!

 #10 - Zack's Death (Crisis Core: Final Fantasy VII)

Crisis Core: Final Fantasy VII was released in the US in 2008 for the Playstation Portable (PSP). It is the youngest game on my list of greatest memories. It is part of the Compilation of Final Fantasy VII which is an ongoing project to pump out more products related to one of the greatest games Squaresoft (now Square Enix) ever made. Sadly, I find the Compilation only diluting an otherwise marvelous game experience with superfluous nonsense that doesn’t add anything substantial to the main product, Final Fantasy VII. This particular game is the sixth product to come out in the Final Fantasy VII universe and attempts to provide back story to a character who is dead shortly before the events of the main attraction. My personal vote on adding to the Final Fantasy VII universe would have been to leave well enough alone, but if pressed I would have told you I was most interested in a prequel.

Unfortunately, all the things we know happened before the start of Final Fantasy VII are all more or less settings for missions without much plot or consequence. For example, we know Midgar (Shinra) was at war with Wutai where the villain of VII, Sephiroth was a triumphant war hero, but that still seems to go on in the background of Crisis Core rather than being fully developed. At every aspect where we could learn more about the history of this world from Final Fantasy VII this game just uses as a setting from which they launch new ideas, new plots, new antagonists; it's all junk I honestly don’t care about because when Final Fantasy VII starts all of these things are never mentioned – almost like they didn’t happen and have no consequence on the future story!

I consider all this stuff to distract from the powerful story of Final Fantasy VII rather than add to it or make it easier to understand. Though you get some interesting glimpses of Sephiroth before he becomes the tragic villain, the main draw of the game’s story is the one that actually impacts the events in Final Fantasy VII. That is Zack’s relationship with Aerith. It’s unfortunate that they couldn’t have made Wutai a villain and divulge all this information about the Wutai War that we know next to nothing about. Despite all these downfalls of the writing choices and the plot direction, the developers really packaged a surprisingly fun game to play. 

You control Zack Fair as he hacks and slashes his way through this action role-playing game by taking missions from Shinra and getting to know his SOLDIER (Shinra’s elite) companions. As he forges stronger relations with his friends and coworkers he gains access to new abilities which activate whenever his "Digital Mind Wave" slot-machine lines up their portraits. This seemingly random way to trigger abilities represents Zack’s memory of past events and people. Trust me when I say it seems kind of silly at first, but this device’s role in the ending is what makes the game all come together to an amazing moment. This all amounted to a really fun battle system and I found myself excited to take on more and more missions and hoping they would test my skills and my memory-slot-machine luck. I put the story aside and got into this character and his ability to tear through a battlefield. Zack is a very unusual protagonist in video games because he’s a prepackaged badass and that was quite fun and refreshing. He is, of course, unsure of himself due to being surrounded by greatness like Sephiroth. Nevertheless, Zack holds his own in combat and is amazingly fun to play.

The Game Needed More of This

 What this all comes down to, though, is how do they handle the ending? Will it all tie together with Final Fantasy VII? How will this game handle Zack’s death? I assumed it would be a cutscene filled with over-emotional dialogue, but the more I played the game the more I was wishing and hoping I’d get to fight it out. I wanted to stand on my feet before the countless waves of Shinra soldiers and make my final heroic stand against insurmountable odds. I feared I would not be allowed to do so, because most games don't use battles to convey strong emotional moments. This isn't true in Crisis Core and what I got defied all expectations.

Not only does the game allow you to stand off against innumerable enemies which you can fight until you’re blue in the face (or your PSP runs out of batteries) if you have the tenacity and the healing items. It also finally makes sense why they wanted to use this random slot-machine to trigger Zack’s memories. As he battles to his last breath, his life begins to flash before his eyes via this slot machine. He remembers people and places and events that give him strength. As the fight goes on the memories of his comrades begin to fade (stop showing up on the slots) and as his struggle to survive continues he remembers his mentor, Angeal, and his protégé, Cloud. When he’s unable to concentrate on anything else the entire slot machine appears to break, some panels stuck outright and others flickering the same image over and over – Aerith. Right before Zack succumbs to darkness of death’s sleep, his only thoughts are of his love, Aerith.


As I played through this battle, most of my mental energy was focused on trying to last as long as I can on this battlefield. It was surprising and amazing for me to see how much emotion they jammed into this (predominantly) action scene. I remember tearing up when I glanced at my slots and saw only Aerith appearing. I was so touched while playing Zack’s last stand. I expected (like every other moment of plot in the game) I’d be eye rolling and wondering what the writers were thinking, but instead I was treated to this innovative way to portray Zack's life flashing before his eyes all while I fight off these swarming soldiers. I was completely blown away. I feel the entire game exists for that moment. It uses the battle system (and terrible plot) to get me to feel something for Zack as a character, and then snatches him away while allowing the player to go out in a blaze of glory. It’s just an incredible experience and I wish the rest of the game had matched that amount of expression.

Zack and Aerith
It’s hard to recommend people play a game I’m not terribly fond of just to get to one of the most amazing scenes that I've experienced gaming. Though I was disappointed with most of the game's plot, the ends did justify the means. I was happy to have slogged through the terrible dialogue and unnecessary drama just to make it to this final battle. Though I wish the entire game could have maintained this level of intense emotional exploration and tied in with more of Final Fantasy VII, I'm also content to just throw it all away and hone in on that final moment of struggling to live and watching life slip away from a true hero. It was truly an epic ending.

-TOP

Related Links
TOP Ten Most Memorable

Friday, May 4, 2012

Week in Review - 5/4/2012


















Radiant Historia

I picked up Radiant Historia quite some time ago and only got about 20 hours in before being distracted by something else (I’m looking at you, Skyrim). After playing quite a bit of Xenoblade Chronicles, I really wanted a quality game I could play on the go and remembered I had left this game unfinished. I decided to start from scratch and am quite enjoying my current play-through. I manage to get totally absorbed in the story, and I really enjoy how the battles can be more challenging than the average game. They require extra planning and utilizing the battlefield.


Dungeon Defenders

This picture is the result of my hard egg hunting at work. Not to mention fully upgraded sets of Mythic armor that I build with the mana I made selling extra eggs. The game just added the 3rd chapter in the Lost Eternia Shards featuring a sunken city, Aquanos, and devious Sharken monsters. Though my interest in the game has slowed down somewhat, I’m still logging quite a few hours a week – especially when my friends are on and wanting to defend some dungeons.


Elder Scrolls V: Skyrim

It’s been over a month since I logged some time in Skyrim. I decided to wake Genjo up and get him moving again. He’s got an audience to appease. He was sent to bring a bandit leader to justice and found an entire encampment completely dead when he got there. Read more about it on my ancillary blog, “A Breton in Skyrim.” I’m also thinking of playing the boring adventures of Faendal the Wood Elf (a resident of Riverwood) but my attempts to model a character after him have left me feeling unimpressed.


Terraria

Terraria has stolen a lot of my attention lately. You create a character that resembles a Super Nintendo sprite and are thrown into a hostile world full of things to find and only your imagination to limit what you can build. Fighting monsters and building giant forts is every kid’s dream. It’s only better when you can do it in SNES graphics. I got hooked on this game watching a YouTube video series that I’ve linked below. I’m on Episode 72 – the farthest I’ve ever watched any web series. It still manages to entertain and inspire my future adventures in Terraria.


Xenoblade Chronicles

The plot of Xenoblade Chronicles is really starting to interest me. Lately it’s been popular to make a show or movie or game very mysterious and tease me with intriguing little carrots but then really disappoint me in the end. I like to blame Lost and M. Night Shyamalan, but whoever is to blame I am really starting to think Xenoblade Chronicles isn’t going to be counted among the giant disappointments of a good build up. I really feel it will all comes together in the end.  I’ll let you know (in a rant) if it doesn’t, I’m sure.

   

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