Showing posts with label Valkyria Chronicles. Show all posts
Showing posts with label Valkyria Chronicles. Show all posts

Friday, May 8, 2026

Week in Review - 5/8/2026

 


  • Don't Starve Together (PC / Steam)

Back in the day, Don't Starve was a constant favorite. I've owned Don't Starve Together since it was created because I enjoyed playing the original in tandem with others to compete to see how far we could survive. Together takes it to a whole new level. I'm really bad at it. Though I don't starve that often, I can't seem to stay alive for longer than a week or two. I really want to get better at surviving in this game. So far, I only play Wilson. Perhaps I need to branch out.






  • Sand Land (PlayStation 5)
I finished Sand Land this week. It took a lot of determination. It's not a bad game, but I found it very mediocre. The story is cute. The characters are endearing and memorable. It reminds me in a lot of ways of Blue Dragon in that regard. However, I had a lot more fun playing Blue Dragon due to it being a turn-based RPG with a robust job system. The systems in Sand Land feel very half-baked. I really enjoy crafting and kitting out the vehicles - which feels like the main draw of the game - but the combat itself is so repetitive and ultimately quite boring. I had to really force myself to finish the game on a deadline. It was enjoyable, but also rather forgetable. It made me want to play other tank-based RPG games like Valkyria Chronicles or something in the Metal Max franchise. 


  • Vampire Survivors (PC / Game Pass)

This game has been on my radar for a long time. It's very popular. People love it. Everyone says I'd like it, but it doesn't look like a game that I would like. Since I absolutely love Vampire Crawlers, I finally tried it. Shocking news! I don't like it. I played it for 45 minutes then uninstalled it. I did like the references in Vampire Crawlers as they translated from this game, but I don't like the gameplay loop at all of this game. I don't like bullet hells in general - or reverse bullet hells, apparently. The exception is Hades because my love for Greek mythology surpasses vampires, I guess. 

Friday, February 19, 2016

Week in Review - 2/19/2016


Shai Hulud perched over Ishgard
Like many weeks before it, this week I only logged on to raid with my team. Unfortunately, we are not progressing. It pains me to say it, but when we had a pick-up Ninja last week we were doing much better and seeing steady progress. Now we're back to wiping in add phase of Savage Alexander Round 3 (A3S). Next week the game will add new rounds to Alexander and we will push into that new content leaving the old behind. I'm tempted to finish leveling up my Paladin this coming weekend, but I'm not sure I'll have the mental fortitude.


As a simple Valentine's Day gesture, I moved all my wife's old Pokémon from previous generations up to the Pokémon Bank. Her Blastoise Squirt from Leaf Green to her motley crew in White 2. Now I've turned my attention to a project I've always wanted to do, but will probably never finish. I'm getting all the Pokémon out of their respective games - starting with the original 151 from Fire Red. So far I've got all three starters, Caterpie, Weedle, Pidgey, Rattata, and Spearow secreted away to my new "Pokémon Zoo" project.




This looks nice!
This week Kathmandu stayed up late building the first module of his new research center. I scoured the solar system in order to find some new building materials. Hoping to find an abandoned Apex laboratory with research equipment, instead I stumbled into a USCM base full of robots. I cleaned out the inhabitants and set to work in the lower recesses of the base. I made sure to replace all their light metal and fancy lights with cobblestone and torches. No instead of a futuristic base, it looks like a paleolithic domicile. 


When my wife is too sleepy to focus on TV, but wants to feel happy as she falls asleep, she asks me to play Valkyria Chronicles. This week I finished up Chapter 2 which means I have access to the beginnings of Squad 7. Instead of taking characters who I know are statistically the best in their field, I'm trying to get to know members of Squad 7 that I never really used before. Recently, Rosie proved herself as MVP by climbing up to a rooftop and raining a storm of bullets down into our enemies. Who needs snipers when you have Rosie?



- TOP
@TOPGamingBlog







Technically this is not a multiplayer game, but almost every morning TOP & Deez chat for at least an hour about the current and upcoming events going on in FFRK. We did not get a chance to play any other game this week, so we thought we'd highlight a game we definitely share on a daily basis, even if we can't technically play it together. 

This week in FFRK I conquered my 3rd Ultimate boss, Maduin. I have claimed Terra's Pendant as my reward. Previously, I beat Yunalesca and Beatrix. I threw myself at Rubicante, but it didn't go well. The rest of the Ultimates I have skipped out of fear. I did end up using one Mythril, but not out of necessity. After getting to 15% a few times, I thought a little extra boost would help me get over that threshold rather than waiting to get a lucky break. I used Advance & Retaliate with Gilgamesh's Draw Fire while the Barrier is up. Eiko's Emerald Light was key to victory after Mass Dispel was cast on my team around 50%. I love this game.

- TOP           
@TOPGamingBlog

I can't believe this is the first time I'm talking about FFRK! This game has stolen 7-20 hours of my life per week over the past 5 months. I don't have anything profound to say about it this week other than that I love it. TOP and I have long been of the idea that the newer 3D characters needed 2D sprite treatment in the same way that many older 2D Final Fantasy games have been ported to 3DS with upgraded 3D models. Mixing and matching characters to build a team is also great. I'm just pissed I didn't overcome Maduin (Ultimate) this week!

- Deezer
@Deezer509

Friday, February 5, 2016

Week in Review - 2/5/2016



Well, it's been quite a long time since I've done this column.


Nara Lyn says hello!
My relationship with Final Fantasy XIV feels like it's about to break. Blog forthcoming. That said, Blade and Soul launched at a very opportune time to steal away my MMO attention. It's free and it's awesome. The only problem I'm having with it is that no one else seems to be getting hooked. Everyone has dipped their toe, but no one seems ready to commit to it. The login queues have lightened up and I find myself online for an hour or two every day, but I'm all alone!

I don't have pictures of Shai on this PC.
I only log in to FF14 these days to raid with my main team. I was raiding on two teams for over a year, but finally let one of them go. My wife has all but quit, too. For us the game is stagnant and the end game isn't enjoyable. I only play about 4 hours a week - 2 hours 2 days a week - to work on Alexander Gordius progress. It's been insanely slow as people have left the group and the game one by one. We're finally seeing some progress, but an entirely new raid opens up later this month. We won't make it in time. 

Not Actual House!
I'm not actually playing Minecraft. I turned my account over to my children along with my old PC. They now disappear into Minecraft every night. I only mention it here because I was in the game showing my daughter how to build herself a shelter and locate her way home. It's funny what they chose to prioritize compared to an adult. It's a neat social experiment to see how they spend their time and resources. One thing I have learned, when the zombie apocalypse comes, they're doomed. 

This is my current desktop background.
I'm getting back into Starbound. It's been two patches since "Jack Unbound" abruptly ended, so a lot of new content for me to explore. You may have noticed me sneak Kathmandu into my blog last weekend and hopefully I can keep you updated on his adventures. Since restarting, though, I've thought long and hard how to get back into Jack's adventure. There are a few fans on YouTube patiently awaiting his triumphant return. I'm still trying to work out the details of that story.

Valkyria Chronicles has been in the news quite a bit recently. There is the upcoming VC Remaster coming to PS4 and Valkyria: Azure Revolution coming out later this year. All this talk about one of my favorite games of all time was enough to push me over the edge. I installed the Steam version I bought long ago (hoping to encourage a VC2 or VC3 port) and began protecting Gallia one more time. The characters and the art is beautiful. The game itself is extremely fun.



- TOP
@TOPGamingBlog










Onion Knight!

Seeking a game I could play online with my wife, my brother, and his wife, we all bought this game when it launched last week. The last game we all played together was Fantasy Life and I think compared to that, it has fallen short of our expectations. However, it's fun and cute and my wife and I seem to be enjoying it together quite a lot. I'm tanking on Knight class. My wife is healing on White Mage. The game really pulls a lot of weight with nostalgia. I'm now running around in full Onion Knight armor.

- TOP           
@TopGamingBlog



Monk!

Final Fantasy Explorers has yet to addict me. I was immediately intrigued when TOP introduced it to me, prefacing that it would be similar to Fantasy Life. Between us and our wives, we played the hell out of that game! Unfortunately, I have not been hooked in the same way by FFE. I've played about 4-6 hours, but I find it lacking. Fantasy Life feels immediately limitless, but FFE feels as if it's based solely on grinding. I do feel like I've only scratched the surface and I'm not giving up yet. 

- Deez
@Deezer509

Tuesday, March 13, 2012

A Backwards Problem

 I had a real shaky start with the Sony Playstation Portable(PSP). I bought it during its launch year in 2005 and a handful of games to go with it. I played it for roughly a week or two and then it went unnoticed for several years. It sat with my games collecting dust, waiting for a day when a game I was truly excited about was released for it. It got passed over many times for the Nintendo DS with its fun, innovative games and long battery life for many airplane trips across the Pacific Ocean. It was a sad little system that just didn’t connect with me the way it could have back in those early days. Many of my friends enjoyed it and spoke highly of it, but for some reason my PSP and I just never had much to say to one another. Then starting in 2008 things slowly began to change.

Zack! Look out behind you!
 I believe it was the upcoming release of Crisis Core: Final Fantasy VII exclusively for PSP that got me scouring the house for my game system. I had moved twice since the last time I’d played it. I had to dig it up from its early grave, and what may have been most challenging was finding its power cord so it would be charged and ready to play when I bought this new addition to the “Final Fantasy” family. I could reserve an entire Tuesday article for a special rant for all the reasons I dislike the Crisis Core plot as an addition to the “Compilationof Final Fantasy VII,” but despite picking the story apart it was a really fun game and I got a lot of good times out of it. Most importantly, it reconnected me with my dusty, lonely PSP system and was the herald for a bunch of games I would go on to enjoy on the PSP from 2008 to 2011.

Suddenly games I actually wanted to play were coming out on the PSP and it was back in my good graces. It was Square Enix’s new system of choice to re-port old classics. Nippon Ichi Software (NIS) started developing more games for it, and re-porting some of my favorite games to it, including Disgaea and Disgaea 2. The list goes on, and I could bore you with detail, but suffice it to say someone told Sony I like Japanese-style role-playing games and Sony started releasing them in the United States. PSP got my attention after years of lying dormant in a box in the garage.

 Unfortunately, this all came crashing to a halt in August of 2011. My wife and I had recently purchased a 2nd PSP so she could enjoy playing Valkyria Chronicles 2 with me. We had really enjoyed ValkyriaChronicles together on the PS3, but it did not have any form of multiplayer content, until the sequel. So here we are in August 2011 enjoying not one, but two PSP in what I consider their golden years, when they both spontaneously within a month of one another just stop working. The new PSP will not recharge its battery and I’m not in a position to buy a new battery because if it’s not the problem, I have 2 batteries and a broken PSP. Then the original PSP just stopped turning on. It was a sad day. We both had to let go of a game we were deeply involved in playing, Jeanne d’Arc.
Now I knew that early 2012 was bringing the Playstation Vita to the handheld scene. It was to be the successor to the PSP and a question remained, was it going to be backward compatible? Was it going to be able to play PSP games? The answer to that question is complicated. The PSP games I want it to play are on a format called UMD (Universal Media Disc) which at the time of PSP’s launch seemed like the most ridiculous format possible. Apparently Sony, or more specifically the Vita, agrees with me. The Vita does not have a UMD loading dock. It does however play digital copies of the PSP games, if you bought them and downloaded them from the Playstation Network (PSN). This was not the answer I was looking for so I waited and looked for more.

You see, it stands to reason that if I own a copy of a game that I purchased, I should also own the digital copy of it contained within the UMD. So really, all I would need or want is a way to access the digital copy to load it on to a Vita. Then PSP can be left broken and forgotten on the side of the road to make way for new and improved gaming system that will cater to all my needs. Sony offered the Japanese customers the option to transfer many of their UMD games to digital format for a price. That honestly feels like giving me a discount on re-buying something I already own, since it was a different price for each game rather than a flat-rate service charge. However, that’s better than nothing. Here in the US there is nothing.

History is vague on the details of this battle.
This led me briefly to a night of trying to find a way to convert my own UMD to digital format, or simply (dare I post it on the internet) acquire pirate versions of the digital copies. Mind you, I’m only talking about the games I own, and in particular I’m talking about Jeanne d’Arc which I really wanted to finish! However, I abandoned this course pretty soon after getting the idea. I decided I’d probably punish Sony in another way, which is to not buy the PS Vita. I typically don’t buy a system until it has a game I really want to own, so there wasn’t any real pressing urge to buy a Vita when it launched in February. I just would have preferred to upgrade than spend money fixing or buying a replacement PSP. Sony will lose out on about $250 this year in Vita sales and who knows how much in games. I don’t really think that drop in the bucket is a threat to them and I’m not really outraged by this inconvenience. It’s just a shame and a waste.

I feel backward compatibility should be an industry standard. Whenever possible, you should present the opportunity for your customers to continue playing their old games on your new systems. Preferably, you don’t charge them extra, but if that’s what it takes to provide the service, then at least you can say you offer it. I’ve personally never been in this situation, but the lack of this option has cost them a potential customer. I’m sure someday down the road I may be a proud owner of a PS Vita, but it won’t be in 2012. There are just too many good PSP games lying around the house, taunting me, begging me to play them. I can’t toss them aside, and I can’t ignore them. Besides, if PSP is any indication, who knows how long the PS Vita would sit in a box in my shed before they start to make games for it that I’m truly interested in buying?

-TOP

Related Links
 Sony explains why no Vita UMD transfer for US
http://www.shacknews.com/article/72563/sony-explains-why-no-vita-umd-transfers-for-us