I feel invested in Soul Hackers 2 since I bought it during a time where I'm trying not to spend (too much) money on video games. However, the game just really wore out its welcome and I'm struggling to sit down and play it when I only have an hour or so a night (if I'm not too tired).
It was also a big week in gaming news and reveals. Some of the things I'm most excited about were the smaller projects that got swept away by big reveals like Final Fantasy 7 Revelations, Ocarina of Time and Persona 4 Revival & Persona 6 confirmation. I'm more interested in Castlevania: Belmont's Curse made by the team that did Dead Cells which was a great game inspired by the Castlevania franchise. I dare say Final Fantasy Resonance is about the most exciting Final Fantasy announcement I've seen in years. Brave Exvius was a game that looked awesome and I really wanted to play, but never got a chance - so I would love to see that game play out across Resonance installments. The trend of re-creating quality mobile gacha games into solid single-player experiences (Octopath 0, Another Eden) continues to delight me.
- Monster Sanctuary (Switch)
I only got to sit down with this game for a few minutes this week, so I don't have much to report. Instead, I will tell you my early game team. I chose Spectral Lion as my Spirit Beast (starter) and his name is Solaris. I'm also using a Blob named Bloop as my healer. A Vaero named Beat as my buffer. I have not invested in my backup crew; they each have 9 skill points I have yet to distribute because I do not know how to build them. The backup crew includes Yetimon the Yowie, Magpi the Magmapillar, and Brock the Rocky. That's really all I have to say about it. I want to beat this game because it's good, but there's also something not-quite-right about it that doesn't hold my attention very long. My previous attempt, I got 24% completion and I'm sitting at 16% right now.
- Rogue Legacy (PC - Steam)
This is a very fun rouge-lite game. I want to do some kind of challenge log with my son, but I haven't quite conceptualized what to do. The gist of this game is that you're playing a family bloodline that's trying to explore this dungeon. Each death is permanent, but then you choose your descendant to start a new run. Between runs, you build up your local township which unlocks new classes for future generations, increases their stats, or unlocks new items and equipment. The gameplay loop is very satisfying. Each character has a class they're locked into but they are also afflicted with genetic traits that can be positive or negative (and a few completely neutral). For example, if your descendant is colorblind, the entire run will be monochrome. It's very clever.
- Soul Hackers 2
- Pokémon Blue (GenLocke)
- Yakuza 3 Remaster
- Yakuza Kiwami 3 / Dark Ties
- Monster Hunter Stories 2
- CyberPunk 2077


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