Thursday, July 31, 2025

Final Fantasy - A Review & Reflection

Final Fantasy - The Journey That Started It All

I first played Final Fantasy when I was seven years old. I probably got it for Christmas in 1987, but the details are a bit fuzzy. Most of my gaming life to that point was spent in games like Centipede or Super Mario Bros. where the “story” lived only in my imagination based on the limited introduction given in the instruction manuals at the time. 


Final Fantasy was different. I knew it was a paradigm shift immediately, even though I wouldn’t know that phrase until Final Fantasy XIII two decades later. The game itself was far too difficult for me to beat at that age, but it captivated me with its sense of discovery and adventure. Meeting kings, rescuing princesses, and stepping into a world full of towns, caves, and monsters felt like a novel coming alive. It was magical. 


By the time I was in 5th grade, I was carrying my Nintendo Power strategy guide to school, studying monsters and dungeons in my free time. I occasionally asked my teacher to explain words to me, which only cemented my nerd status among my classmates. I remember my first party vividly as it remains iconic to this day. 

  • Todd the Fighter

  • Dave the Black Belt

  • Jed the Black Mage

  • QT the White Mage

QT was a girl in my mind, but in elementary school giving her the name of a female classmate felt like a bold confession, so I kept it anonymous and generic. Later in life, I would see the White Mage (and moreso the White Wizard) as a male and name him Kiru after my Final Fantasy XI character who was also a White Mage.


It took me nearly a decade to conquer the NES version of Final Fantasy. I was 16 and over-hyped for Final Fantasy VII to launch, replaying all the classics to fill the time over the summer leading up to it. The day I finished it, I felt like I closed a loop that began when I was seven. I finally mastered a game that had introduced me to a lifetime of stories. 


Game Breakdown


Final Fantasy is a short but dense JRPG, beatable in a weekend if you know what you’re doing. The moment-to-moment gameplay loop is simple. You explore towns for hints. You explore the overworld for dungeons. You explore dungeons for upgrades. Those upgrades come in the form of experience to level up, loot from treasure chests, or gil (money) to buy new spells and equipment when you head back to town and thus the loop begins anew. 


The game opens asking you to build a party of four members from a choice of six jobs or character classes. The freedom to choose between warriors, thieves and wizards felt incredible to my young mind. Later learning those classes would go through an optional evolution was even crazier. When my White Mage was finally a White Wizard wielding Thor’s Hammer and could call down lightning with it, my imagination was in full overdrive. 


By modern standards, the story is a bit thin. However in 1987, it felt groundbreaking. The world’s light mythology about crystals, dragons, chaos, and legendary heroes of light was enough to spark my imagination for years (decades) to come. Even being able to name your party members with the four-character name limit became a huge part of the game’s charm. Homages to this would be paid in Final Fantasy XI and Strange of Paradise: Final Fantasy Origin years later - even my old Black Mage “Jed” suddenly found himself fighting alongside Jack - at least that’s how it is in my headcanon. 


Even in this early game, the music deserves special mention. Nobuo Uematsu remains one of my favorite composers of all time, and Final Fantasy really planted the seeds of what would become an entire franchise of iconic soundtracks. Although, Uematsu was working with the NES’s limited sound hardware, he managed to craft themes that felt bigger than the gray packaging that contained them. “Prelude” and “Victory” are simple 8-bit compositions that carry that spirit of adventure and transcend the NES hardware. Later games’ soundtracks would certainly outshine in complexity and emotion, but these foundational first tracks on this first score would echo through the entire series. “Chaos Shrine” and “Mt. Gulg” have permanent residence status in my memory and emotions. 




Notable Versions


The NES Original (1987) is punishing but pure. This game had limited spell usage (spell slots) rather than MP pools that later games would adopt. Predicting the party’s lethality is a necessary strategy, because if the Fighter kills the enemy the rest of the team is targeting, then everyone after him will fight that empty space. This is what I consider to be a true “hard mode” version of this game.


The Dawn of Souls on Game Boy Advance (2004) added smoother combat, the modern MP pool, and additional Soul of Chaos dungeons with bosses ripped from other games in the franchise. The 20th Anniversary edition on Playstation Portable (2007) is my personal “definitive” version with all the content from Dawn of Souls and an additional Labyrinth of Time and Chronodia superboss waiting for you at the end. 


We’re currently in the era of Pixel Remaster which boasts sleeker visuals while retaining the original style of the NES version. This version strips out the optional dungeons for a return to form on the original experience. 


If I were guiding the modern player to check out Final Fantasy, I would recommend the Pixel Remaster edition. It’s approachable, charming, and true enough to the core experience that I described as short, dense, and magical. While I still hold true that 20th Anniversary is the definitive version with all the bells and whistles and extra content, the optional content can frankly be a slog and a distraction from that succinct weekend adventure I’m promising. If you end up loving the game, check out the versions with more content later down the road. 


Snapshot


Pros: 

  • Short, dense adventure that respects your time (10-20 hours)

  • Party building freedom and satisfying upgrades; good for replaying with different combinations of characters to choose from when building a party

  • Timeless sense of discovery and nostalgia; see the origin story of a huge franchise

  • Pixel Remaster makes it easy for modern gamers to access and enjoy


Cons: 

  • Story is dense, but sparse; no cutscenes, no exposition - just the player experience and dialogue from NPCs in towns to build the world, explore the lore and define the narrative

  • NES Original mechanics feel clunky and archaic compared to later versions

  • Those optional dungeons are more padding than payoff; fighting bosses from future games is cool, but the dungeons themselves are tedious. 


This depends on your values as a gamer, but the game does not hold your hand. It expects you to talk to the town NPCs and follow clues to complete objectives. There is not a shiny line leading you from point A to point B or quest markers over anyone’s head. Exploring and discovery is part of the design. This is frustrating to some, refreshingly old-school to others. 


Final Reflection


Final Fantasy didn’t just entertain me. It really shaped me. It was my first window into how video games could tell real, captivating stories. It merged my love for fantasy, mythology, and adventure into an interactive experience. Even now, decades later, it’s more than nostalgia. It’s the game that pushed me from gamer to storyteller. It was the first spark that would carry me into a lifetime of RPGs and creative writing - endless imaginary worlds would follow. 


If you’ve never played this game, go in expecting a short, charming experience that is basically a time capsule from the dawn of the JRPG genre. For me, everything I love about games today really traces back to those four little heroes on the NES exploring the unknown to save a world. 


Tuesday, April 23, 2024

P3: A Search for Truth

 

Once again the members of the Specialized Extracurricular Execution Squad found themselves sitting in the dimly lit lounge of the Iwatodai Dormitory on a seemingly peaceful weeknight. Each member of the squad was quietly engaged with their own activity, patiently waiting for their team leader to let them know if tonight was a night they would go out and fight the Shadows. But like most nights, everyone was gathered except the leader himself. As they sat there, a brisk breeze outside jostled the front door to the dorm making it sound as if it were about to open. 


“Oh, it’s…” Mitsuru cut herself off when she realized Makoto was not walking through the doorway.


Junpei stifled a laugh. “Wow. The wind got you, again, senpai,” he managed to say. Mitsuru ignored him.She tossed her head back to whip her long hair away from her face before turning her attention back to the schoolwork. Junpei glanced around, but no one else looked up from their activities to notice him. Junpei tried to return to the video game he’d been playing on his handheld console, but within a few more minutes - and to absolutely no one’s surprise - he broke the silence. 


“Do you guys ever wonder where Makoto goes at night?” he asked abruptly. He tossed his game down on the couch cushion between him and Fuuka. Yukari sighed heavily from the dining room table adjacent to the lounge. Everyone knew that Junpei benching his game meant he was not going to let this go. 


“No. Not really,” Yukari said casually. She was lying, of course, but she hoped this would encourage Junpei to give it a rest. A bored Junpei usually led to an annoyed Yukari. 


“Judging by his exam scores,” Mitsuru started, “I assume he has a quiet place to study away from the countless distractions he’d find here at the dorm.” She gave Junpei a meaningful glare. 


Akihiko, who had been sitting beside Mitsuru, suddenly leaned forward and clasped his hands together into a ball. “I bet he’s out secretly training without us! Man, why didn’t I think of that sooner? He’s out there honing his skills while I’m sitting here drinking a protein shake!” A look of anguish crossed his face. “He’s not going to show me up.” 


“I don’t think he’s quite as obsessive about his training as you are, Akihiko-senpai,” Yukari offered with a dismissive tone. 


“Perhaps he goes out every night seeking to understand the world around him better,” Aigis volunteered from the corner. She had been standing there silently for so long that everyone forgot their robotic companion was even in the room. 


The youngest member of SEES tossed his manga down on the coffee table. “No way!” Ken interjected. “I bet he’s just playing games at the arcade in the mall. That’s where I’d be if you guys ever let me go out at night.” Ken flashed a disgruntled look at everyone in the lounge. 


“It’s just not safe for middle school students to be out this late, even if you do have the potential, Ken,” Akihiko said, trying not to sound condescending. He was met with a humph from Ken’s direction. 


“You know,” Fuuka inserted herself meekly. “I could try to use Lucia to find him.” Everyone knew she meant using her persona’s abilities of navigation and detection to spy on their friend and leader. 


“No! No!” Ken bounced in his chair. He was suddenly full of energy. “That’s cheating! Where’s the fun in that?” 


“That settles it,” said Akihiko standing up with his fists clenched. He couldn’t stand the thought of Makoto out training while he sat here idly on the couch. He had to know. “Ken, get Koromaru’s leash. We’re going out.” Koromaru’s head perked up at the sound of his name. Ken popped up out of his chair and rushed to grab the leash for their canine companion. 


“Oh, hell yeah!” Junpei shouted as he got to his feet and made a dramatic fist pump. “It looks like Junpei Iori, Ace Detective is back with another case! Who’s coming with us?” 


“Hard pass. I’m not spending the night with Stupei, Ace Defective,” Yukari muttered. She returned her gaze to her book and idly moved the food around on her plate. 


“I have a lot of studying to do if we’re not going to Tartarus tonight,” Mitsuru said without looking up. “But I wish you bon chance.” Fuuka only nodded in quiet agreement. 


“I shall accompany you in case we run into any danger,” Aigis offered dutifully. Everyone in the room heard the anti-Shadow armaments hidden within her synthetic body begin arming themselves with systematic ratcheting clicks and snaps. 


“No, no, no!” Ken shouted as he clasped the leash on an eager Koromaru. “It’s not that kind of mission, Aigis. We’ll be fine. Promise!” 


Aigis looked from Ken to Junpei to Akihiko and then finally to Koromaru. “I’m counting on you to keep them safe, then,” she said to the white-furred dog. He yipped a short yip accepting his duty as ordered. A soft hiss of released pressure that reflected the release of tension in the room followed by a systematic unsnapping indicated that Aigis’s weapon systems were powering down. After sharing a nervous glance of relief, the three young men stepped out into the cool, evening air with their little white dog in tow. 


-----


Several hours later, the trio collapsed onto a bench by one of the many fountains of Paulownia Mall. Koromaru flopped down at Ken’s feet. The four of them were fighting off defeat and exhaustion at this point. Paulownia Mall was one of the few places even open this late on Tatsumi Port Island, so if Makoto was still out then he almost certainly had to be here. As the boys caught their breath and rested their feet, Koromaru let out a small whine of complaint. 


“Are dogs even allowed in here?” Ken asked as he nervously glanced around the mall.


“Are police officers allowed to sell high school students weapons?” Junpei asked in response. “Ken, you worry too much. Don’t overthink everything.” 


“If there’s anything Junpei is good at, it’s not thinking too much,” Akihiko said as he leaned forward and put his head in his hands. Ken laughed. 


“You sound like Yukari,” Junpei muttered. “I get enough of that all day.” 


“Sorry, man,” Akihiko admitted sincerely, “I was trying to lighten the mood.” 


“Yeah, yeah,” Junpei said, waving the apology away with his hand. “But, seriously, we’ve looked everywhere! Where could he be? He wasn’t at any of the restaurants over at Iwatodai Station.”


“He wasn’t at Game Parade, either,” said Ken dejectedly. He was sure they’d find Makoto at the arcade. That’s where he’d be if he were allowed out in the evenings. 


“I thought that place was called Game Panic,” Junpei said as he glanced over in the direction of the arcade. “Well, whatever, I don’t know where else to look.” 


“You think he’s in there?” Ken pointed to Club Escapade as deep, rhythmic beats drifted their way from the nightclub. 


“No way. Kids aren’t allowed in there,” Akihiko stated adamantly. “We should probably head back to the dorm. We don’t want to be caught out here during the Dark Hour. As much as I’d like the training, we’d never hear the end of it from Mitsuru.” 


“Aww, man,” Junpei moaned. “We got nothing, even with Ace Detective on the case.” 


Suddenly, the little shiba inu’s head darted up and his eyes went wide. The sudden motion caused all three boys to look down at their companion. He gave a sharp, but quiet bark so as not to alert the passing crowd or mall security to his presence. “What is it, boy?” Ken asked. Koromaru stood up and indicated they should follow him. He turned in a circle with excitement as he waited for his lazy companions to get off the bench. 


“Oh! There he is!” Ken exclaimed, pointing to where he’d seen Makoto disappear around a corner. “Good job, Koromaru!” The dog yipped an excited yip in response to Ken’s praise. 


“Where? I don’t see him. Did he go to Mandragora?” Junpei asked. He had followed the gaze of Ken and Koromaru to the location of the popular karaoke bar on the second floor. 


“No, he went underneath the stairs, into that narrow hallway. I saw him, too,” Akihiko added. 


“Huh? There’s a hallway there? I never even noticed that before. Where does it go?” Junpei asked as they made their way through the thin evening crowd toward the hallway under the stairs. Koromaru was tugging eagerly on his leash as he led the way. 


As they began walking down the hallway, the noise of the mall suddenly grew very quiet as if it were coming from someplace miles away. The hallway turned a sharp corner and a faint blue glow seemed to be coming from whatever lay beyond. There was something slightly unsettling about it that caused the boys to slow down and proceed cautiously. One by one they peeked their heads around the corner: Akihiko, Junpei, Ken and Koromaru in descending order. 


Ken was the first to speak. “Um. What’s he doing?” he whispered almost inaudibly. No one answered. The hallway ended abruptly several meters away from where they were observing.

There were no doors and the walls were blank. It was an entirely separate mystery why this hallway to nowhere even existed to begin with. At the very end of the empty hallway stood their leader. Makoto just stood there with his hands in his pockets, his eyes fixed on the blank wall before him. His mouth might have moved, but they heard no sounds coming from him. As Makoto stood transfixed by the blank wall before him, the other male members of SEES were similarly transfixed by his peculiar behavior. Everyone just stared motionlessly for a long, long time. 


Finally, Akihiko broke away and the others followed his lead back the way they had come. As they stood by the stairs leading up to Mandragora, the sounds of the mall returned in full force, nearly overwhelming their senses. All four of them stood side by side peering out at the crowd with expressionless faces. 


“What the hell did I just see?” Junpei asked, breaking their silence. He looked at Ken and Akihiko who just continued to stare out into the mall lost in thought. 


“Let’s head back,” Akihiko suggested as he broke free from his trance. 


“Is this what he does every night?” Ken asked incredulously. 


“We’re gonna take Junpei’s advice for once and not overthink it, Ken,” Akihiko said decisively. 


“Yeah, and let’s never speak of it again while we’re not overthinking it,” Junpei agreed. Koromaru let out a small bark of agreement. Ken sighed and shrugged, then followed the two older boys home with Koromaru trotting along beside him. He cast a short but longing glance over his shoulder toward the flashing lights of the crane machines at Game Parade.


Saturday, January 1, 2022

State of the Game

List of Current Games 

The Yakuza Journey

  • Yakuza: Like A Dragon
  • Lost Judgment

The Witcher Journey
  • Witcher 2 - Assassins of Kings

The Pokémon Journey
  • Pokémon Shining Pearl - A Competitive Drafted Nuzlock
  • Pokémon Crystal - Nuzlocke
  • Pokémon Brown - Fan Game


Friday, November 12, 2021

Week in Review - 11/12/2021

 


  • Pokémon Crystal (3DS)
I started a Crystal Nuzlocke this summer and I picked it up again to chip away at it. I left Eruteak and made my way all the way to Cianwood. Gym Leader Morty took out some of my best Pokémon, though. It felt a bit impossible to recover. Sure enough, Gym Leader Chuck defeated me in Cianwood. My newly caught Gyrados, Satya, defeated his Primeape easily enough, but then his Poliwrath tore through the rest of my weakened team. Even MVP Magnemite, Quartz, was taken out in a single Dynamic Punch. 

  • Pokémon Sword & Pokémon Shield (Switch)
It has been a while since I fired these up. Anticipating the Brilliant Diamond & Shining Pearl in two weeks, I decided to do a bit of Poké-maintenance. Deez was kind enough to get me codes for Shiny Zamazenta and Zacian, Shiny Celebi and a Dada Zarude. I had been sitting on the codes for a while and decided it was time to add them to my collection. Pokémon Sword is the first Pokémon game I've completed the entire Pokédex since - I daresay - Pokémon Silver. This includes the DLC. It's one of the few good things about the Dexit Controversy. It made collecting a bit easier again. 



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